This page provides an overview of the updates included in Nuke, Nuke Studio, and Hiero 11 and links to the documentation, where appropriate.
Foundry Nuke Studio 11 1v1 Pc
Note:See the navigation bar on the left for links to specific release notes by version.
This is a significant update to Nuke's core libraries and numerous third party libraries, with the aim to provide a common target platform for building software for the VFX industry. For more information on the library versions shipped with Nuke 11, see Third-Party Libraries and Fonts.
The Foundry Nuke Studio 12.1v1 Win. Title: The Foundry Nuke Studio 12.1v1 Win. Info: Nuke®, NukeX® and Nuke Studio® offer cutting-edge toolkits for node-based compositing, editorial and review. The Nuke family’s unparalleled flexibility and collaborative workflows help you get the highest quality results-fast. Compositing and much more. Nuke Studio 11.1v1 for Mac is a powerful compositing software developed by Foundry. This Nuke Studio gives supervisors & artists more creative control to implement their mind’s thoughts into 3D. With NukeX, plus the multi-track editorial timeline of Hiero, now 3D artists are able to confirm, review, edit, and even create and render.
Nuke Studio and Hiero now support non-linear retimes imported from Avid Media Composer in the .aaf format. Retimes exported from Media Composer are converted to TimeWarp soft effects in the timeline so that you can adjust them in the Curve Editor if necessary.
Ios 11.1.1
See Notes on AAF Sequences for more information.
Nuke’s OpenCL support has been expanded onWindowsand Linux operating systems. As a result, certain AMD GPUs are now compatible with Nuke, giving you more choice in the hardware you use.
See Installation and Licensing for more information.
The ARRIRAW and R3D SDKs have been updated as part of the VFX Platform 2017 work. The new library versions are ARRIRAW 5.3 and R3D 6.2.2.
Denoise now includes a temporal processing option, which can help to improve results by averaging the noise reduction over several frames, instead of just a single frame.
See Removing Noise with Denoise for more information.
Nuke Studio's Frame Server is now available in Nuke and NukeX, allowing you to reduce render times by sharing work over the number of render processes specified in the Preferences. You can also use external machines as render slaves. The Frame Server logs renders in the Background Renders panel, including information such as script name, Write node, frame range, progress, and whether or not the render produced errors. The Frame Server does not display a progress bar for individual Write nodes, but you can disable Render using frame server in the Render dialog to use the process from older versions of Nuke.
See Rendering Using the Frame Server for more information.
NukeX and Nuke Studio's LensDistortion node has been improved and streamlined for ease of use. It includes support for spherical and anamorphic lenses and a number of presets and distortion models, and displays the Distortion Equations for the selected lens type. You can estimate the distortion in an image using automatic Grid Detection or draw curves in the Viewer manually to solve the lens. The node also allows you to output STMaps in the motion channel for use elsewhere in the script.
See Working with Lens Distortion for more information.
LiveGroups are a type of container node that can be used in conjunction with LiveInput nodes so that multiple artists can work on different parts of the same shot as separate scripts, without the need for rendering. LiveGroups also offer all the functionality of Precomps, Groups, and Gizmos combining all the functionality that they lack individually.
Just like Precomps, LiveGroups can store independent .nk files, allowing you to save a subset of the node tree as a separate .nk script, render the output of this saved script, and read the rendered output back into the master comp as a single image input.
You can also use LiveGroups like Group nodes to nest multiple nodes inside a single node. The original nodes are replaced with the LiveGroup node. When you create a LiveGroup node, its internal structure is shown in a separate Node Graph tab.
See Using the LiveGroup Node for more information.
Timeline Disk Caching provides reliable playback for more complex timelines by rendering frames to disk using the GPU. The cache provides persistent frames per edit in the timeline that only needs updating for full changes on the edit, such as adding a soft effect. For editorial changes, only the new frames need to be cached.
Foundry Nuke Studio 11 1 1 1 Enjoy Network
See Caching Frames in the Disk Cache for more information.
Foundry Nuke Studio 11 1 1 0
The ready-made example scripts in the Toolsets menu have been updated and split into two broad categories: 2D and 3D. The ToolSets give you access to several examples of common compositing tasks, such as multipass rendering from common third-party renderers, keying, particle systems, and rig removal. See ToolSets Nodes for more information on the examples that ship with Nuke.
The scripts also contain a link to footage you can download to use with the examples:
The Foundry Nuke Studio 11.1v1 Win/Mac/Lnx
Title: The Foundry Nuke Studio 11.1v1 Win/Mac/Lnx
Info: Foundry, makers of Nuke have has released the The Foundry NUKE Studio 11.1v1 Win. This release includes updates across the entire Nuke family that will speed up day-to-day work for artists, so that artists can spend less time managing the technicalities and more time making creative choices
NUKE STUDIO is a powerful node-based VFX, editorial and finishing studio designed to empower creative individuals working independently as well as collaborative teams working on quick-turnaround projects in a way that?s previously never been possible.
A unique and seamless combination of effects and timeline, with NUKE STUDIO, users can conform, edit, color-correct, add effects and playback at 4K. Run a whole project from a single desktop, even sitting with a client whilst doing it, and use NUKE STUDIO?s powerful collaborative controls to share work with a wider team and manage this from a central integrated location.